Issue
In my SplashActivity, sometimes it will display a image view , and sometimes it will display gif. I use android-gif-drawable to play gif. But I found, if I don't set activity <activity android:hardwareAccelerated="true" />
, gif will play under normal rate. Only I enable hardwareAccelerated, it plays normal. However, after I set <activity android:hardwareAccelerated="true" />
, I use adb shell dumpsys com.yanzi.demo
found, GL cost about 20M memory. So, I must use java to enable hardware accelerate, only when play gif.
I use next code to enable it:
getWindow().setFlags(
WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
write it before setContentView
works well. But, it takes time for me to check whether play gif or not, so it must be enabled after setContentView
. I test it, found don't work. Someone can help me? Or, this is a problem with no way? Api guides
Solution
If you enable hardware accelerated that way after setContentView
, you must use WindowManager
to add view. Otherwise, it will not work at all. Hope to help you.
Answered By - user6613094 Answer Checked By - Marie Seifert (PHPFixing Admin)
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