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Showing posts with label getcwd. Show all posts
Showing posts with label getcwd. Show all posts

Tuesday, September 13, 2022

[FIXED] How return a std::string from C's "getcwd" function

 September 13, 2022     c++, cross-platform, getcwd, memory-leaks     No comments   

Issue

Sorry to keep hammering on this, but I'm trying to learn :). Is this any good? And yes, I care about memory leaks. I can't find a decent way of preallocating the char*, because there simply seems to be no cross-platform way.

const string getcwd()
{
    char* a_cwd = getcwd(NULL,0);
    string s_cwd(a_cwd);
    free(a_cwd);
    return s_cwd;
}

UPDATE2: without Boost or Qt, the most common stuff can get long-winded (see accepted answer)


Solution

If you want to remain standard, getcwd isn't required to do anything if you pass to it a NULL; you should instead allocate on the stack a buffer that is "large enough" for most occasions (say, 255 characters), but be prepared for the occasion in which getcwd may fail with errno==ERANGE; in that case you should allocate dinamically a bigger buffer, and increase its size if necessary.

Something like this could work (notice: not tested, just written by scratch, can be surely improved):

string getcwd()
{
    const size_t chunkSize=255;
    const int maxChunks=10240; // 2550 KiBs of current path are more than enough

    char stackBuffer[chunkSize]; // Stack buffer for the "normal" case
    if(getcwd(stackBuffer,sizeof(stackBuffer))!=NULL)
        return stackBuffer;
    if(errno!=ERANGE)
    {
        // It's not ERANGE, so we don't know how to handle it
        throw std::runtime_error("Cannot determine the current path.");
        // Of course you may choose a different error reporting method
    }
    // Ok, the stack buffer isn't long enough; fallback to heap allocation
    for(int chunks=2; chunks<maxChunks ; chunks++)
    {
        // With boost use scoped_ptr; in C++0x, use unique_ptr
        // If you want to be less C++ but more efficient you may want to use realloc
        std::auto_ptr<char> cwd(new char[chunkSize*chunks]); 
        if(getcwd(cwd.get(),chunkSize*chunks)!=NULL)
            return cwd.get();
        if(errno!=ERANGE)
        {
            // It's not ERANGE, so we don't know how to handle it
            throw std::runtime_error("Cannot determine the current path.");
            // Of course you may choose a different error reporting method
        }   
    }
    throw std::runtime_error("Cannot determine the current path; the path is apparently unreasonably long");
}

By the way, in your code there's a very wrong thing: you are trying to dellocate a_cwd (which presumably, in the nonstandard extension, is allocated with malloc or with some other memory allocation function, since getcwd is thought for C) with delete: you absolutely shouldn't do that, keep in mind that each allocation method has its deallocation counterpart, and they must not be mismatched.



Answered By - Matteo Italia
Answer Checked By - Willingham (PHPFixing Volunteer)
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Saturday, September 10, 2022

[FIXED] What is a cross-platform way to get the current directory?

 September 10, 2022     c++, cross-platform, getcwd     No comments   

Issue

I need a cross-platform way to get the current working directory (yes, getcwd does what I want). I thought this might do the trick:

#ifdef _WIN32
    #include <direct.h>
    #define getcwd _getcwd // stupid MSFT "deprecation" warning
#elif
    #include <unistd.h>
#endif
#include <string>
#include <iostream>
using namespace std;

int main()
{
    string s_cwd(getcwd(NULL,0));
    cout << "CWD is: " << s_cwd << endl;
}

I got this reading:

  • _getcwd at MSDN
  • getcwd at Kernel.org
  • getcwd at Apple.com

There should be no memory leaks, and it should work on a Mac as well, correct?

UPDATE: I fear something is still wrong here (I'm trying to avoid creating a char array with a determined length, as there's no proper way to get a decent length for getcwd):

char* a_cwd = getcwd(NULL,0);
string s_cwd(a_cwd);
free(a_cwd); // or delete a_cwd? 

Solution

If it is no problem for you to include, use boost filesystem for convenient cross-platform filesystem operations.

boost::filesystem::path full_path( boost::filesystem::current_path() );

Here is an example.

EDIT: as pointed out by Roi Danton in the comments, filesystem became part of the ISO C++ in C++17, so boost is not needed anymore:

std::filesystem::current_path();


Answered By - catchmeifyoutry
Answer Checked By - Robin (PHPFixing Admin)
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